Game Vision Statement
Introduction:
For my game project i have decided to try and make a game in one of the genres that i play personally. At first i thought I would Just focus on the to main genres i play that being shooters and hack 'n' slash games. after some consideration i figured i might try something a little more unique and try a Real Time Strategy.
Genre: Real Time Strategy
A real Time Strategy game pits two or more factions against each other to achieve an objective from eliminating the enemy faction to capturing a point. Examples of Real Time Strategy games can be found here.
Gameplay:
In a Real Time Strategy game a player must collect resources and build up an army. The resources are used to build and upgrade bases, defenses, units and anything else that the game may have that needs to be purchased. The player often starts with one or two small units that can be used to go and collect resources or find the enemy.the game is over when the player completes the objective, loses all their bases or the objective is destroyed. Movement in a Real Time Strategy game is done by hovering the cursor over a particular unit and clicking on it to select it or group selecting units and clicking where you want them to move to, interacting with in game objects is done in the same way as moving units only when you select an intractable object it will often give you an option as to what action to preform. To stop selecting something in a Real Time Strategy all that needs to be done is to click anything that isn't intractable.
Platforms:
Platforms are the system on which the game is played. Real Time Strategy games are on the three major platforms PlayStation, Xbox and PC, however they are more often played on PC.