Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Monday, 21 October 2019

Game Vision Statement

Game Vision Statement

Introduction:
For my game project i have decided to try and make a game in one of the genres that i play personally. At first i thought I would Just focus on the to main genres i play that being shooters and hack 'n' slash games. after some consideration i figured i might try something a little more unique and try a Real Time Strategy.

Genre: Real Time Strategy 
A real Time Strategy game pits two or more factions against each other to achieve an objective from eliminating the enemy faction to capturing a point. Examples of Real Time Strategy games can be found here.

Gameplay: 
In a Real Time Strategy game a player must collect resources and build up an army. The resources are used to build and upgrade bases, defenses, units and anything else that the game may have that needs to be purchased. The player often starts with one or two small units that can be used to go and collect resources or find the enemy.the game is over when the player completes the objective, loses all their bases or the objective is destroyed. Movement in a Real Time Strategy game is done by hovering the cursor over a particular unit and clicking on it to select it or group selecting units and clicking where you want them to move to, interacting with in game objects is done in the same way as moving units only when you select an intractable object it will often give you an option as to what action to preform. To stop selecting something in a Real Time Strategy all that needs to be done is to click anything that isn't intractable. 

Platforms: 
Platforms are the system on which the game is played. Real Time Strategy games are on the three major platforms PlayStation, Xbox and PC, however they are more often played on PC. 

005 Ardennes2
Company of Heroes (image found at strategygamer.com)


Tuesday, 15 October 2019

Game MDA

Reading 1

 A Formal Approach to Game Design and Game Research:

The paper starts off by explaining what the contents of the article. The introduction begins by stating that all artifacts are created within some design methodology. the  intro goes on to explain what is meant by a MDA (Mechanics, Dynamics, and Aesthetics) framework. MDA is a formal approach to understanding games, one which attempts to bridge the gap between design and development. The article explains that game design and authorship happen at many levels. The MDA framework is proposed as a tool to help designers, researchers and scholars. The article goes on to stat that games are made by designers and development teams to be consumed by the players and continues by saying that the difference between games and other entertainment such as books or movies in that the consumption of games is relatively unpredictable. 

MDA framework diagram

S2 Unity Tutorial 6

Animation  The tutorial for week six is all on animation. Animation being a big part of a lot of games is a very useful thing to know how...