Showing posts with label week 6. Show all posts
Showing posts with label week 6. Show all posts

Wednesday, 23 October 2019

Unity tutorial 5


The first tutorial was expanding on what the previous tutorial on putting together a simple yet effective cursor to help show the player where the screen is facing as the cursor is more often than not used to interact with in game objects. This tutorial shows how to make an object intractable and how to make select what button is used to interact with said object. This tutorial showed how to put text onto the canvas to give the player instructions on how to play the game and the objective that they are trying to achieve. 

The second tutorial was on incorporating weapons into the game. the weapon on question that was used n the tutorial was a simple hatchet. In games the hatchet is a rather common melee weapons used in hack 'n' slash games. the tutorial showed us how to give the player character the hatchet as well as how to code the animation for swinging the melee weapon.

Tuesday, 22 October 2019

Games GDD

The Early Stages of the Design Process GDD

This article touches on the process of designing a game. The article states that most beginning game designers method of piecing together a game is to just find a bunch of elements and throw them together and call the final product a game. the article finishes this point by saying that the results of this method of game design tends to end up being hit or miss in the end. The article goes on to ask multiple questions regarding game design, such as How do you come up with an initial design?, What is the most effective way to playtest? and How do you know what to change? 

Design Consideration

The article provides links one of which is for things to consider when designing a game. the article in the link refers to the process of designing a board game, this however can still be applied to game design of different forms of media. This article talks about different parts of a game to consider throughout the process, such as a games components which can go a long way in determining how much a game is enjoyed. Another point the article makes is on the box which exists to not only protect the item held within but also to give the first impression to someone who sees it. the article than goes on to talk about the theme stating that it's important that the theme works with the game rather than against it. the last thing this article touches on are the games rules. The section on the rules gives different advice on how to go about forming the rules for the game.


S2 Unity Tutorial 6

Animation  The tutorial for week six is all on animation. Animation being a big part of a lot of games is a very useful thing to know how...