Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Sunday, 17 November 2019

Prototyping First "Playable"















First Playable

Since my last post on my games prototype I have had a lot of ups and downs as expected and now with what progress I have made I am determined to go through with my plan for the RTS, although I'm not sure turning back is even an option at this point, and I'm going to get as much as I possibly can done which is going to be quite the feet for me to complete.


The Good:

On the brighter side I do have some good news in that my game prototype has gone from being just a few cubes to having most if not all the assets needed to for the games units and world. I have a number of different textures and enough units to make a more dynamic playing experience (if and when I get through the aforementioned problems) while I would have liked to have more units and structures what I do have will be plenty for an "Alpha" build if you will.


Screenshot show casing textures and assets

The Bad:

So the bad news. The bad news is that I have hit something of a wall as there are some rather minor albeit confusing complications. The biggest problem that I'm running into is with my camera for play testing the game. Even though the camera is very clearly positioned right over the units that I want it to be when I go into the game to test things out the camera snaps back to the origin point of the scene while staying at the same height that I placed it at meaning instead of the position being X: 481 Y: 60 Z: 442 it goes to X: 0 Y: 60 Z:0 this issue was something that I had gotten help to fix before and thought that it was fixed only to have it resurface again when I went to test the game again. The other issue that I have is more of a inconvenience than anything else is that one of the assets that I have for my game has no animations which are done with scripts instead.


Screenshot of my camera malfunction

The Ugly: 

While I feel I have all the necessary assets to build my game the problems I stated have more or less halted all progress that I can make as there isn't much that I can do until these problems are dealt with. 






Sunday, 10 November 2019

Prototyping

Game/Level Design

What's going wrong:

Starting with the negatives of my project, I'm trying to stick to the decision to make a RTS game and as much as I was expecting it to be an up hill battle to get it done it's proving harder than I had originally thought as I'm trying to find assets to us in the game but unfortunately that task is proving incredibly difficult, I have managed to find some good models to use but can't figure out how to turn the models into assets. another big problem I'm running into is find tutorials on how to make a RTS game while I found one series of tutorials it was just my luck that is wasn't on the same style I'm gunning for with mine.

What's going right: 

Well that's not hard to answer at all and the answer to this question is quiet simply put not much. Since I'm sort if only starting things off there still things that I haven't gotten around to doing or just haven't thought of yet all that does seem to be working well for me is the prototype of by world map which as of the moment is rather bare.
Screenshot of prototype game world

Monday, 21 October 2019

Game Vision Statement

Game Vision Statement

Introduction:
For my game project i have decided to try and make a game in one of the genres that i play personally. At first i thought I would Just focus on the to main genres i play that being shooters and hack 'n' slash games. after some consideration i figured i might try something a little more unique and try a Real Time Strategy.

Genre: Real Time Strategy 
A real Time Strategy game pits two or more factions against each other to achieve an objective from eliminating the enemy faction to capturing a point. Examples of Real Time Strategy games can be found here.

Gameplay: 
In a Real Time Strategy game a player must collect resources and build up an army. The resources are used to build and upgrade bases, defenses, units and anything else that the game may have that needs to be purchased. The player often starts with one or two small units that can be used to go and collect resources or find the enemy.the game is over when the player completes the objective, loses all their bases or the objective is destroyed. Movement in a Real Time Strategy game is done by hovering the cursor over a particular unit and clicking on it to select it or group selecting units and clicking where you want them to move to, interacting with in game objects is done in the same way as moving units only when you select an intractable object it will often give you an option as to what action to preform. To stop selecting something in a Real Time Strategy all that needs to be done is to click anything that isn't intractable. 

Platforms: 
Platforms are the system on which the game is played. Real Time Strategy games are on the three major platforms PlayStation, Xbox and PC, however they are more often played on PC. 

005 Ardennes2
Company of Heroes (image found at strategygamer.com)


Monday, 7 October 2019

Game ideas

1. First Person Shooter (FPS)

I'm thinking of trying to make a FPS because I play a lot of them. I've played a number of FPS games from Halo to Borderlands and find them enjoyable to play through.

2. Third Person Shooter 

While I haven't played as many Third Person Shooters as First Person I have played enough to know how fun they can be, although my experience of Third Person Shooters most comes from the tactical shooter Ghost Recon. 

3. Third Person Hack 'n' Slash 

I found out how much I enjoyed the Hack 'n' Slash genre when I was introduced to the Assassin's Creed games, from ther I ended up playing Dark Souls, Bloodborne, and most recently Monster Hunter World. 

4. First person Hack 'n' Slash 

For a long time i had only played Hack 'n' Slash games in Third person up until I started playing Dying Light a first person Hack 'n' Slash game that felt like a mix of different games that I had played. 

S2 Unity Tutorial 6

Animation  The tutorial for week six is all on animation. Animation being a big part of a lot of games is a very useful thing to know how...