Thursday 5 March 2020

S2 Unity Tutorial 6

Animation 

The tutorial for week six is all on animation. Animation being a big part of a lot of games is a very useful thing to know how to do, but actually getting them to work is a pain. 

My first taste of animations was in last semester when I was trying to activate a walking animation in my RTS project. At first that was awkward but was pretty easy in the end as I was only using to animations. In the tutorial however is a bit more complex using a few different animations.

It was pretty daunting at first as besides the amount of animations being used another significant difference was the layout of the animator use layers for different animations while my previous one only had the one layer. It only got worse as I started to run into errors that Ii was causing in my code because after making the mistake it would take me a while to actually find where I had gone wrong. 

All in all one thing to take away from this tutorial is that animation is irritating and time consuming task that needs to be done were necessary. 

Screenshot of week 6 tutorial



S2 Unity Tutorial 6

Animation  The tutorial for week six is all on animation. Animation being a big part of a lot of games is a very useful thing to know how...