Thursday 10 October 2019

Workshop 01

Video 1: Improving Graphics

The first video tutorial this week was on improving some graphics. the video showed how to put in water features in the terrain such as ponds but this can be expanded into making lakes rivers or beaches. The video also thought us how to make the gem a collectible item with a sound effect to signal its collection along with helping us to get the script code to activate turn the gem in to an intractable object and when the sound effect is to be triggered.  The video also thought us how to shape a cube into a rectangular wall using the objects scale controls. 

Gem in my game

Video 2: Raycasting and Cursor

 In the second video of this we were thought about raycasting and cursors. Raycasting is the method of measuring the distance between the player model and an object this can also be helpful when it comes to bug fixing for a game. The cursor is an object on a 2D plane in the players view that is used to help tell the player exactly where their character is facing this can be important if the player needs to look directly at an object in the game in order to interact with it.

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