Thursday 27 February 2020

S2 Unity tutorial 5

Back on Track

So after changing from the VR tutorials to the basic Unity tutorials I finally got back on track with where we are meant to be in the tutorials for this week. This weeks tutorials were really helpful as it had us creating a projectile that moves forward from its relative to the why the object is facing. 

The other great part of the tutorial that I found helpful was on how to create a "Unit" spawner that could spawn what ever assets you had put into the array. The great thing about the array is that you can seem to have as many assets held within it to spawn as you want. The best part of the method used for the spawning assets was the way it could be easily changed to be 100% automatic.

Screenshot  of Prototype 2 tutorial

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